Development Blog - page 2

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Feedback report 26/11/14

Feedback report 26/11/14

Control system We had a lot of feedback regarding the middle mouse button, the general consensus was that it was of little use to a lot of people who found it either scrolled the web page as well as the zoom on the viewer or…

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Anatomy in Motion

Anatomy in Motion

We are able to capture at a very low frame rate approximately 2 – 3 frames per second, . The Gif images below show a simple torso rendered using lightwave (Not realtime) this only consists of 3 frames but clearly demonstrates the potential of capturing…

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Anatomy 360 Test Model

Anatomy 360 Test Model

This is a very early test model, running on a browser.. We have cut back a log of the functions seen in the previous videos, we want to get your feedback purely on the quality of the model and the lighting. So anything you can…

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Super High Res Skull Sheet

Super High Res Skull Sheet

Download our 6400 x 2700 super high resolution skull sheet.. Just click the image below to go to the full resolution version. Click here to download full resolution image    

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Skull Sketcher

Skull Sketcher

Introduction Skull Sketcher is the first of our real time applications for traditional artists. Combining high resolution scanned human skulls with real time rendering technology we have been able to create a unique application that will allow artists to study, draw and sculpt from a…

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Back to basics

Back to basics

We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well…

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Its all in the detail

Its all in the detail

Putting the finishing touches to a completed cleaned scan using Zbrush. For those of you who have ever done anything like this before we use an High Pass filter generated from the colour map to create the really small high frequency skin details. however it…

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400 Poses, 40 minutes, 140 cameras.

400 Poses, 40 minutes, 140 cameras.

A play though from our reference camera, over 400 poses captured in approximately 40 minutes. The scans are still in the clean up phase but we will release them as soon as they are complete.. Special thanks to a fantastic model Joel Hicks joelhicks.com/ RAW…

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Stark lighting

Stark lighting

A 3D model viewer is all well and good but if you cant get the lighting correct then its just another weird floating model in an empty void.. Switching from distance to spot lighting allows us to create some fantastic stark lighting setups, much better…

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Female Model Viewer Test

Female Model Viewer Test

The first of our female models running in the Anatomy 360 viewer. Hopefully we will be releasing a few free poses on the blog very soon..    

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